I'm available from 9 to 5, every workday

Allard Mulder
- Student -

Welcome to my Personal Portfolio list.

I'm a Game Design student, always enjoying creating stories through the Gaming medium.

Personal Portfolios

PERSONAL PORTFOLIO 1

Fotogalerij

STORY WRITING
For this portfolio item, I created a story that connected to my own LEGO® theme. During this project, I had to research what storytelling entails, from StorySpine to reasoning & more.

Final product:

Theme; Urban Getaway: City Mysteries

Once Upon a Time

In the heart of Lego City® , a precious painting, Starry Bricks disappeared from the City Art Studio. The whispering of an art thief spread through the streets. At night, valuable artworks disappeared from small studios and galleries, causing uproar. The city's creative heart was in crisis.

Panic in the City

The art district fell into a state of fear. Curators closed their doors. The artists removed their outstanding works. Nobody knew what would be next. There were never broken locks, no fingerprints, no witnesses, just the question of where it went.

The Investigation Begins

Detective Alex Brickwell, the best detective of Lego City® , was called to the scene. In the gallery, she studied the broken window lock which was unusual and weirdly shaped footprints. Nearby, a single brick lay on the floor with V.V. on it written, her first real lead. Curator Marien Smallstone admitted that there were similar stolen pieces, but no clear pattern connected to a singular thief. It felt as if someone was stealing from them, hidden in plain sight.

The Prime Suspect

Alex's investigation led to one name: Vince VanStein. By day, a charming art dealer admired for his knowledge of rare mosaics. By night, rumour had it he ran an underground art ring, using a network of hidden tunnels beneath the city. The initials on the brick confirmed Alex's suspicions.

Vince's history was murky, known for his elaborate schemes and habit of angering law enforcement.


A Break in the Case

One evening, a photographer on a roof saw a hooded figure while getting a canvas out of a sewer. He alerted the police. At the scene, Alex discovered a business card, with an address to a penthouse studio.

With a warrant in hand she went there, eventually up on the rooftop garden, underneath tangled vines next to some old solar panels, Alex found a secret passage, into a filthy area below. This time, she said calmly. When she got down there she found a skateboarding sticker for the most famous urban skate park. A receipt for the maintenance of the Solar panels, again signed with the same V.V. Initial.

The Chase

In Skate Park, under streetlights and pounding Music, Alex became mixed into the skateboarding crowd. She saw a hooded figure, giving a rolled-up canvas to another person, Alex noticed immediately that it was one of Vins's private pieces. Alex shouted: STOP POLICE!! Both scoundrels quickly ran away into the crowd. Alex went for the chase, dodging the skateboarders and jumping on the ramp. While the air thickens with lots of tension.


The Breakthrough

The chase ended up in a hidden chamber below the park, lit by the small flickering lamp. Inside, the stolen artworks, including Starry Bricks, looked like they were forgotten treasures. Alex found a map of the Lego City® tunnels marked in red showing it wasn't just Vince. Notes, schedules, and names revealed. Many Collectors and the like were all in on it. A whole black-market network orchestrated by Vince VanStein.

The Final Confrontation

With evidence at hand, Alex and Officer Lex Blockson staged a sting operation at VanStein's major gallery. Vince had already planned his next hit. As soon as he attempted to steal another work, he got cornered and arrested. Ha, Vince, you have the right to remain silent, said Alex.

And Since Then

Peace returned to Lego City® . Detective Alex Brickwell became a local legend, who exposed the underground ring and proved that even the clever criminals could not move beyond justice.

A New Dawn

A few months later, the Lego City® Art Studio has reopened with a grand exhibition, celebrating the recovered artifacts. The Starry Bricks, shining brighter than before upon the wall. A plaque hung above the entry: "In honour of those who protect art and justice."


My LEGO Sets

In the second part of my Personal Project (1), I had the opportunity to create my own LEGO(®) Sets.
For this, I went and researched many things connected to LEGO(®). From its history to modern practices, and to see what the young adults of today are inclined to buy.


I came to the conclusion that young adults who have finished school and have started working wanted to have something that would fit in their cupboard or coffee table. No giant build that is way too expensive, just something small to look at while sitting on the couch.

-See above


Personal Portfolio 2

PERSONAL PORTFOLIO 2 – LEGO 3D Bricks & Concept Art

In this project, I explored both 3D modelling and 2D concept art with a focus on LEGO design. I created three original LEGO Bricks.

  • A hollow dome,
  • an inverted roof tile,
  • an inverted corner tile.

Developed in Maya and textured in Substance Painter, ensuring full compatibility with the LEGO system. Alongside this, I produced concept art for a character, prop, and environment inspired by Tron: Ares, applying principles of shape, colour theory, and composition, etc. To create playful & readable designs. The project strengthened my skills in research, iteration, and visual storytelling, while integrating feedback loops to refine both technical and creative outcomes, preparing my portfolio for professional LEGO design opportunities.
View the 3 models here: https://sketchfab.com/StudentAnon
View the concept art below and other screenshots.


Personal Portfolio 3

For this Portfolio item, I went and created a World Build document, with the addition of gray box 3d models, showing its architecture & religious structures and more.


Summary of the Cultures of Ardysia:

In the world of Ardysia, two distinct civilizations shape the balance between nature and industry: the Sylvan Verdari Clans and the Emberforge Dominion of Karak-Varn. Each embodies a unique philosophy, environment, and way of life.

The Sylvan Verdari Clans dwell deep within the ancient Sylvanian Forest. A deeply spiritual, nature-bound society, the Verdari live in harmony with an elemental force they call the Pulse, believing all life is connected in a sacred cycle. Their world is grown rather than built, with cities of living trees, bioluminescent waters, and woven skybridges. Divided into three clans, each group serves a vital role in maintaining the forest's balance. Verdari traditions revolve around celestial cycles, oral storytelling, and rites of passage, where every individual receives a carved mask marking their spiritual journey. Their beliefs forbid greed and waste, and their government is a council of seers and elders who rule through prophecy and consensus. Artistic expression thrives in organic forms: leaf-silk robes, vine-flutes, and dances that recount ancient myths. Isolated by choice, the Verdari are elusive yet wise guardians of nature's mysteries.

In stark contrast, the Emberforge Dominion of Karak-Varn rises from the molten heart of the Ashfang Mountains. This industrious, theocratic society values discipline, craftsmanship, and martial strength, their cities are carved from volcanic stone and lit by rivers of magma. Every act, from forging weapons to waging war, is a devotion to their Three Forge-Gods. The Emberforged live by a rigid caste and guild system where lineage is tied to craft, and individual worth is proven through labour and ritual. Their traditions include forge trials, hymn-like chants, and ancestral memory stones that preserve the wisdom of master smiths. Expressive culture takes form in hammer symphonies, lava-glass murals, and engraved steel texts. Politically, they are governed by a theocratic council led by the High Forger, where religion and military power are inseparable. The Emberforged are formidable allies and implacable foes, their ideology often clashing with more naturalist cultures.

Together, these two societies offer a rich cultural tapestry, one born from organic growth and balance, the other forged in flame and discipline — embodying the tension between nature's harmony and industry's dominion.

The blue flower is a Spirit-Lily, which gives off light. This flower grows within Verdari territory.

The Red flower is a Blazebloom. It grows in deep lava-filled canyons within the Ashfang Mountains.

The buildings you see getting more detailed every step are a Dwarven home within Karak-Van. Next to this is a modelled Spirit-Lily and finally underneath is an Altar with a sacred forge hammer. As a place for worship for the Forge-Gods.


After many hours of work, I do love what I have created, especially the flowers.


Personal Portfolio 4

A 3D Environment Design & Art in Blender

For my fourth personal portfolio project, I focused on expanding my skills in Blender by creating two different types of 3D landscapes:

  • A birds-eye environment featuring large-scale terrain and water.

  • A ground-level scene with detailed assets such as rocks, bushes, and trees etc.

This project was both technical and creative. I experimented with Blender's A.N.T. Landscape tool, Mantaflow, and the Ocean Modifier to simulate natural terrains and water movement. On the ground level, I used modifiers, Geometry Nodes, displacement textures, and PBR materials to model realistic vegetation and rocks. Along the way, I learned to balance detail with performance, finding optimized workflows when simulations or heavy meshes caused delays.

Through this process, I gained more knowledge in designing both large-scale landscapes and close-up environments, skills that are directly relevant to game design, environmental art, and prototyping. Most importantly, I learned how procedural tools and manual modelling can complement each other, giving me both efficiency and creative control.

This portfolio marks a big step forward in my 3D journey: I can now build immersive environments in Blender.