Allard Mulder
- Student -
Welcome to my Portfolio
I'm a Game Design student and always enjoy creating stories through the Gaming medium.
PERSONAL PORTFOLIO 1
Story writing.
For a personal portfolio item, I created a story that connected to my own LEGO® theme. For this project, I had to research what storytelling entailed, from StorySpine to reasonings and many more.
Here is the final product:
LEGO® Urban Getaway: City Mysteries
Once Upon a Time
In the heart of Lego City® , a precious painting, Starry Bricks disappeared from the City Art Studio. The whispering of an art thief spread through the streets. At night, valuable artworks disappeared from small studios and galleries, causing uproar. The city's creative heart was in crisis.
Panic in the City
The art district fell into a state of fear. Curators closed their doors. The artists removed their outstanding works. Nobody knew what would be next. There were never broken locks, no fingerprints, no witnesses, just the question of where it went.
The Investigation Begins
Detective Alex Brickwell, the best detective of Lego City® , was called to the scene. In the gallery, she studied the broken window lock which was unusual and weirdly shaped footprints. Nearby, a single brick lay on the floor with V.V. on it written, her first real lead. Curator Marien Smallstone admitted that there were similar stolen pieces, but no clear pattern connected to a singular thief. It felt as if someone was stealing from them, hidden in plain sight.
The Prime Suspect
Alex's investigation led to one name: Vince VanStein. By day, a charming art dealer admired for his knowledge of rare mosaics. By night, rumour had it he ran an underground art ring, using a network of hidden tunnels beneath the city. The initials on the brick confirmed Alex's suspicions.
Vince's history was murky, known for his elaborate schemes and habit of angering law enforcement.
A Break in the Case
One evening, a photographer on a roof saw a hooded figure while getting a canvas out of a sewer. He alerted the police. At the scene, Alex discovered a business card, with an address to a penthouse studio.
With a warrant in hand she went there, eventually up on the rooftop garden, underneath tangled vines next to some old solar panels, Alex found a secret passage, into a filthy area below. This time, she said calmly. When she got down there she found a skateboarding sticker for the most famous urban skate park. A receipt for the maintenance of the Solar panels, again signed with the same V.V. Initial.
The Chase
In Skate Park, under streetlights and pounding Music, Alex became mixed into the skateboarding crowd. She saw a hooded figure, giving a rolled-up canvas to another person, Alex noticed immediately that it was one of Vins's private pieces. Alex shouted: STOP POLICE!! Both scoundrels quickly ran away into the crowd. Alex went for the chase, dodging the skateboarders and jumping on the ramp. While the air thickens with lots of tension.
The Breakthrough
The chase ended up in a hidden chamber below the park, lit by the small flickering lamp. Inside, the stolen artworks, including Starry Bricks, looked like they were forgotten treasures. Alex found a map of the Lego City® tunnels marked in red showing it wasn't just Vince. Notes, schedules, and names revealed. Many Collectors and the like were all in on it. A whole black-market network orchestrated by Vince VanStein.
The Final Confrontation
With evidence at hand, Alex and Officer Lex Blockson staged a sting operation at VanStein's major gallery. Vince had already planned his next hit. As soon as he attempted to steal another work, he got cornered and arrested. Ha, Vince, you have the right to remain silent, said Alex.
And Since Then
Peace returned to Lego City® . Detective Alex Brickwell became a local legend, who exposed the underground ring and proved that even the clever criminals could not move beyond justice.
A New Dawn
A few months later, the Lego City® Art Studio has reopened with a grand exhibition, celebrating the recovered artifacts. The Starry Bricks, shining brighter than before upon the wall. A plaque hung above the entry: "In honour of those who protect art and justice."
My LEGO® Sets
In this second part of my Personal Project (1), I had the opportunity to create my own LEGO® Sets.
For this, I went and researched many things connected to LEGO®. From its history to modern practices, and to see what the young adults of today are inclined to buy.
I came to the conclusion that young adults who have finished school and have started working wanted to have something that would fit in their cupboard or coffee table. No giant build that is way too expensive, just something small to look at while sitting on the couch.
-See above
Personal Portfolio 3
For this Portfolio item, I went and created a World Build document, with the addition of gray box 3d models, showing its architecture & religious structures and more.
Summary of the Cultures of Ardysia
In the world of Ardysia, two distinct civilizations shape the balance between nature and industry: the Sylvan Verdari Clans and the Emberforge Dominion of Karak-Varn. Each embodies a unique philosophy, environment, and way of life.
The Sylvan Verdari Clans dwell deep within the ancient Sylvanian Forest. A deeply spiritual, nature-bound society, the Verdari live in harmony with an elemental force they call the Pulse, believing all life is connected in a sacred cycle. Their world is grown rather than built, with cities of living trees, bioluminescent waters, and woven skybridges. Divided into three clans, each group serves a vital role in maintaining the forest's balance. Verdari traditions revolve around celestial cycles, oral storytelling, and rites of passage, where every individual receives a carved mask marking their spiritual journey. Their beliefs forbid greed and waste, and their government is a council of seers and elders who rule through prophecy and consensus. Artistic expression thrives in organic forms: leaf-silk robes, vine-flutes, and dances that recount ancient myths. Isolated by choice, the Verdari are elusive yet wise guardians of nature's mysteries.
In stark contrast, the Emberforge Dominion of Karak-Varn rises from the molten heart of the Ashfang Mountains. This industrious, theocratic society values discipline, craftsmanship, and martial strength, their cities are carved from volcanic stone and lit by rivers of magma. Every act, from forging weapons to waging war, is a devotion to their Three Forge-Gods. The Emberforged live by a rigid caste and guild system where lineage is tied to craft, and individual worth is proven through labour and ritual. Their traditions include forge trials, hymn-like chants, and ancestral memory stones that preserve the wisdom of master smiths. Expressive culture takes form in hammer symphonies, lava-glass murals, and engraved steel texts. Politically, they are governed by a theocratic council led by the High Forger, where religion and military power are inseparable. The Emberforged are formidable allies and implacable foes, their ideology often clashing with more naturalist cultures.
Together, these two societies offer a rich cultural tapestry, one born from organic growth and balance, the other forged in flame and discipline — embodying the tension between nature's harmony and industry's dominion.
The 3D Models and Art
The blue flower is a Spirit-Lily, which gives off light. This flower grows within Verdari territory.
The Red flower is a Blazebloom. It grows in deep lava-filled canyons within the Ashfang Mountains.
The buildings you see getting more detailed every step are a Dwarven home within Karak-Van. Next to this is a modelled Spirit-Lily and finally underneath is an Altar with a sacred forge hammer. As a place for worship for the Forge-Gods.
After many hours of work, I do love what I have created, especially the flowers.
- Project CRIME-TIME -

- 2024
Crime-Time was a game created by a team of six members over a two-week period. I worked as a designer alongside another team member, and together we developed the rules, story, and level-design for the game.
- Project Tobitai -





- 2024
I was part of a group project where we created a game called Tobitai. The six of us collaborated to create a physics puzzle game within a two-week period. I took on the role of a designer along with another team member, and we were responsible for creating the rules, story, and level design for the game.
- Project Light Keeper -
- 2023
I was part of a group project called Light Keeper. There were six of us working together to create a Point & Click game in a two-week timeframe. In this project, I took on the role of designer alongside someone else. My main responsibilities included creating prototypes and establishing the game rules, while the other designer focused on story and level design.






- Project MathScape -
- 2023
MathScape was a collaborative group project that involved six of us, including myself. Over the span of two weeks, we worked together to create the board game.
Taking on the role of the designer once again, I found the process of developing this board game to be incredibly enjoyable. My responsibilities included creating simple prototypes, establishing rules, and crafting a comprehensive explanation booklet for the game.